Kassadin Notes Patch 4.4


Patch 4.4 Kassadin:


VISUALSKassadin’s particles have been updated!

Passive – Void Stone

NEWUTILITYKassadin now additionally ignores unit collision
ATTACK SPEED BONUSBonus attack speed per magic damage reduced ⇒ No longer grants attack speed

Q – Null Sphere

NEWUTILITYNow additionally grants Kassadin a shield for 1.5 seconds that absorbs 40/70/100/130/160 (+0.3 Ability Power) magic damage
NEWUTILITYSilences the target ⇒ No longer silences, instead it interrupts channel spells
DAMAGE80/110/140/170/200 (+0.7 ability power) ⇒ 80/105/130/155/180 (+0.7 ability power)

NEWW – Nether Blade

PASSIVEKassadin’s basic attacks draw energy from the void, dealing 20 (+0.1 ability power) bonus magic damage.
ACTIVEKassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.6 ability power) bonus magic damage and restore 4/5/6/7/8% of his missing mana (increases to 20/25/30/35/40% against champions).
COOLDOWN6 seconds
UTILITYResets Kassadin’s basic attack timer on activation

E – Force Pulse

DAMAGE80/120/160/200/240 (+0.7 ability power) ⇒ 80/105/130/155/180 (+0.7 ability power)

R – Riftwalk

NEWDAMAGE80/100/120 (+0.8 ability power) ⇒ 80/100/120 (+2% maximum mana)
NEWSTACKING DAMAGE50/55/60 (+0.1 ability power) per stack ⇒40/50/60 (+1% maximum mana) per stack
NEWRIFTWALK STACKSCosts +100 mana per stack ⇒ Now doubles its mana cost per stack
NEWUTILITYRefunds mana on hitting enemy champions ⇒ No longer refunds mana on hitting enemy champions
COOLDOWN7/6/5 seconds ⇒ 7/5/3 seconds
MANA COST100 ⇒ 75
STACK DURATION8 seconds ⇒ 12 seconds
My Notes:
Is he still a ban with the changes? Yes he is I can see him being a huge lane bully with early game power. He has been said to fall off mid to late game but I disagree. I think he is still a threat with a good build he can punish the carries by getting in the back still and blowing them up.
Build Recommend:
Boots and pots to start or a flask ward pot.
Rush the tear, and the catalyst
I run 2 rod of Ages on him
Complete the tear to staff
abyssal scepter or rod are great on him.
For good damage deathcap.

League of Legends Ranked ELO Hell and Beyond



From the soap box of the Riot box I am now going to go over the real issues that have been a plague throughout season 3.  From Elo Hell and its problems throughout the community, whether bronze or diamond.

One of the things that Riot did is they made it so that even if you are a Gold player you can still have your MMR(Hidden Points) placing you in bronze. This was designed to ensure that a carried person that is playing in lets say diamond V is not going to move up if they are at the skill level of a silver V. How they structure this is simple enough to understand from a certain view.


I am a Bronze I – I have a MMR Score that places me above my current Division.

My guess is I am Rated as a Silver IV or Silver III. – How do I know this? Ok so when they queue you up with other players for ranked match you can look at the players you will compete against. So when I get into a match I go here to see my match up.

I always get queued with no lower than a silver V and as high as a silver I. This means my match up is against the better of silver division as well as a win gives me a high amount of League points. If I lose I will see less points drop off my total.

Win/Loss Points Determination:

Win vs a higher ranked ream = More points

Win vs a lower ranked team = Less Points

Loss vs a higher ranked team = Less Points Lost

Loss vs a lower ranked team = More Points Lost

How to get out of the Clutches of being under ranked:

There is only currently one way to regain the position you are in and that is to win a lot. If you are stuck in a lower rank than you are you have to keep playing and try to raise that hidden MMR until you can get back to the right division you are in.

Preventing the chances of falling below your division:

Try not to play to many games if losing all of them. If you lose 3 in a row take a 2 hour break and come back after the system records it. If you keep playing and losing you can dig a hole and never get out. Don’t stop playing if on a win streak. The more you win the faster you hit promotion and the less likely you will fall out of division. Also you get more points for win streaks and hit that promotion series faster. If you lose 2 in promotion series best of 5 maybe take a break and wait till you are ready to go in and play with your wits about you. Nothing worst than being down on yourself before a big game.

Anyways I just wanted to write something up to encourage those of us who have been needing a boost of confidence.

Singed: The top lane troll choice



The Do not chase concept is easy right….So why do people still do it? The secret to beating a singed whether proxy or not is that he has to over extend meaning if you build early magic resist with your jungle you can shut him down.

Good choices vs a singed would be Teemo because of the great poke and speed he gets. If you have to play the bruiser rush the magic resist and let him push the wave so you can far under turret if he tries to proxy, call for an assist from both mid and jungle and get him shut down so you can free farm your way back in. Also try Rumble and kennen vs him, just avoid the flip and wait for 6 to hard engage him.

League of Legends – Who is to Blame for loss?


For a longtime now it is customary for the gamer’s in our midst to blame others for a loss. However many times it is usually a matter of how each person performs in lane and in team fights. To better understand the possible reasons for a loss lets ask ourselves these questions.

In what way did the jungle help and aide early game and did he keep up in lvl?

Did the support ward properly and use their abilities to set up kills and deny farm to the adc?

Did the adc cs well and did they take advantage of mismatches and possible leads in lane?

Did the apc ward mid properly? Did the apc offer ganks to the lanes and successfully feed the adc in lane?

Did top provide the proper build to compliment the team composition and to help carry the team to a win?

Did the team take objectives?(Towers, Baron, and Dragon)

Did the team present proper team fight tactics such as focus the apc or adc to shut down the damage?

Did the team split push when the enemy was grouped on a lane? If not was it the best decision to split push or defend?

Some great jungle tips are the following:

I love to play pantheon in the jungle and I love to gank after blue on bottom if purple side or top if blue side. Usually if I have a good adc support it gets adc first blood and that means a lot for the rest of the game. I then go wolves, wraiths, red, and sometimes a jungle may go for my red which is why I like to get first blood to make up for it. However sometimes a jungle is just not thinking and my red wil be there when I move over that way. I notice a Lee sin player will usually invade my red anyway so I will go steal theirs after first blood. The goal on most jungles is to monitor the lanes and farm the monster camps, but if your team is losing lane then you have to react with a gank more often. I have changed games just ganking early and often. You lose the level and that hurts but if your lane is fed  you did a good job and can go back to farming. Remember that blue on mid is a great way to help them get ahead and if you can take away their blue it makes it better. Just remember counter jungling is risky. So if you go in drop a ward and have vision on the enemy so you can counter it better.

In lane you should be farming and harrassing, and a support is supposed to deny farm from the enemy. So get in there and force them to miss  the cs. Top needs to ward and know the location of mid and jungle, it is usually the downfall of top that they do not ward and watch the map and get ganked easily by mid and jungle. Ping a missing enemy and make sure people know it!

If you play your role correctly and ward than you did your job. If someone else didn’t do the same don’t cuss at them, but encourage a new strategy. After all it is a team game.