Kassadin Notes Patch 4.4


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Patch 4.4 Kassadin:

General


VISUALSKassadin’s particles have been updated!
ATTACK RANGE125 ⇒ 150

Passive – Void Stone


NEWUTILITYKassadin now additionally ignores unit collision
ATTACK SPEED BONUSBonus attack speed per magic damage reduced ⇒ No longer grants attack speed

Q – Null Sphere


NEWUTILITYNow additionally grants Kassadin a shield for 1.5 seconds that absorbs 40/70/100/130/160 (+0.3 Ability Power) magic damage
NEWUTILITYSilences the target ⇒ No longer silences, instead it interrupts channel spells
DAMAGE80/110/140/170/200 (+0.7 ability power) ⇒ 80/105/130/155/180 (+0.7 ability power)

NEWW – Nether Blade


PASSIVEKassadin’s basic attacks draw energy from the void, dealing 20 (+0.1 ability power) bonus magic damage.
ACTIVEKassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.6 ability power) bonus magic damage and restore 4/5/6/7/8% of his missing mana (increases to 20/25/30/35/40% against champions).
COOLDOWN6 seconds
MANA COSTNo cost
UTILITYResets Kassadin’s basic attack timer on activation

E – Force Pulse


DAMAGE80/120/160/200/240 (+0.7 ability power) ⇒ 80/105/130/155/180 (+0.7 ability power)

R – Riftwalk


NEWDAMAGE80/100/120 (+0.8 ability power) ⇒ 80/100/120 (+2% maximum mana)
NEWSTACKING DAMAGE50/55/60 (+0.1 ability power) per stack ⇒40/50/60 (+1% maximum mana) per stack
NEWRIFTWALK STACKSCosts +100 mana per stack ⇒ Now doubles its mana cost per stack
NEWUTILITYRefunds mana on hitting enemy champions ⇒ No longer refunds mana on hitting enemy champions
COOLDOWN7/6/5 seconds ⇒ 7/5/3 seconds
MANA COST100 ⇒ 75
MAXIMUM STACKS10 ⇒ 4
STACK DURATION8 seconds ⇒ 12 seconds
My Notes:
Is he still a ban with the changes? Yes he is I can see him being a huge lane bully with early game power. He has been said to fall off mid to late game but I disagree. I think he is still a threat with a good build he can punish the carries by getting in the back still and blowing them up.
Build Recommend:
Boots and pots to start or a flask ward pot.
Rush the tear, and the catalyst
I run 2 rod of Ages on him
Complete the tear to staff
abyssal scepter or rod are great on him.
For good damage deathcap.
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League of Legends Ranked ELO Hell and Beyond


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From the soap box of the Riot box I am now going to go over the real issues that have been a plague throughout season 3.  From Elo Hell and its problems throughout the community, whether bronze or diamond.

One of the things that Riot did is they made it so that even if you are a Gold player you can still have your MMR(Hidden Points) placing you in bronze. This was designed to ensure that a carried person that is playing in lets say diamond V is not going to move up if they are at the skill level of a silver V. How they structure this is simple enough to understand from a certain view.

Example:

I am a Bronze I – I have a MMR Score that places me above my current Division.

My guess is I am Rated as a Silver IV or Silver III. – How do I know this? Ok so when they queue you up with other players for ranked match you can look at the players you will compete against. So when I get into a match I go here to see my match up.

I always get queued with no lower than a silver V and as high as a silver I. This means my match up is against the better of silver division as well as a win gives me a high amount of League points. If I lose I will see less points drop off my total.

Win/Loss Points Determination:

Win vs a higher ranked ream = More points

Win vs a lower ranked team = Less Points

Loss vs a higher ranked team = Less Points Lost

Loss vs a lower ranked team = More Points Lost

How to get out of the Clutches of being under ranked:

There is only currently one way to regain the position you are in and that is to win a lot. If you are stuck in a lower rank than you are you have to keep playing and try to raise that hidden MMR until you can get back to the right division you are in.

Preventing the chances of falling below your division:

Try not to play to many games if losing all of them. If you lose 3 in a row take a 2 hour break and come back after the system records it. If you keep playing and losing you can dig a hole and never get out. Don’t stop playing if on a win streak. The more you win the faster you hit promotion and the less likely you will fall out of division. Also you get more points for win streaks and hit that promotion series faster. If you lose 2 in promotion series best of 5 maybe take a break and wait till you are ready to go in and play with your wits about you. Nothing worst than being down on yourself before a big game.

Anyways I just wanted to write something up to encourage those of us who have been needing a boost of confidence.

Singed: The top lane troll choice


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The Do not chase concept is easy right….So why do people still do it? The secret to beating a singed whether proxy or not is that he has to over extend meaning if you build early magic resist with your jungle you can shut him down.

Good choices vs a singed would be Teemo because of the great poke and speed he gets. If you have to play the bruiser rush the magic resist and let him push the wave so you can far under turret if he tries to proxy, call for an assist from both mid and jungle and get him shut down so you can free farm your way back in. Also try Rumble and kennen vs him, just avoid the flip and wait for 6 to hard engage him.

Blame the Jungle for Everything


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It is the usual reaction to losing that it is the junglers fault for everything going wrong. New flash, the jungle tries to create kill opportunities for the lanes and has to farm in order to do that.

If the jungler doesn’t gank on your lane there are two reasons why, you are either pushing hard on the lane and he can’t give you the gank without turret diving or the lane is warded and He can’t sneak in for a chance to gank.

It’ amazing how a team can turn against a jungler for not ganking, but there are times when a jungler is not helpful and they offer no aid at all.

I was playing as Hecarim in the jungle, I did not call jungle it as forced on me. I have played jungle before and know how to do it, but I am a support. So I am used to capitalizing on the mistakes made in lane.

So my bottom lane is pushing hard and they keep getting ganked by lee sin. So of course they turn on me because they don’t even use the mini map to see him walk through a river ward by dragon. I ping 4 times and even start to head down from wraiths.

Instantly Lee Sin has taken both of them down and the team turns on me. They start talking bad about me and telling the other team I just camp the monster camps.

I gave teemo on mid 5 ganks and h died each time to Galio. I gave ganks to my friend on top who was not warding and countered by Olaf while playing Riven. So he needed my help. Every time I ganked I would either have to take the kill or watch my team commit suicide.

Thing to Learn from jungling:

It is not the junglers responsibility to protect you from your own stupidity. They can assist you if you give them the chance to, but if you blame them for not being in lane ask yourself this. Am I making it easy for them to get to my lane? Do they have the opportunity to gank or am I making it hard to?

How can I get my jungler to gank? Example: Wards are down and you buy vision to give him a back way to the side grass. If they can’t see him they can’t beat him. Wait for a mistake and let the jungle or support initiate. Then clean up as adc and you get fed and your support jungle gets assist gold.

So quit crying about the jungle and learn how to make the gank easier and more often!

Summoners Rift lvl 1


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From blue side is the traditional way to cover the invade. It is helpful to take golems for 2 reasons. You take a early lead on bottom and they respawn before jungler is over there. A early level 2 gives you the chance to dive for a kill. Try to switch the golems attention between you to keep your health up. If played right you can dominate the lane with the extra Exp early game. Make sure your 60 second ward goes above the dragon in the bush. Place it at 1:20 and it  will give the invade vision you need since the tri-bush will be covered by the adc and you till close to 1:30 when the minions and monsters spawn. Make sure to ward according to the situation if you are backed against the turret place a ward in the tri-bush, and if you have an aggressive support on the other team ward to bush on the side so you can see the movement. If you start pushing hard place a ward near dragon but make sure it is closer to the blue on river. That way if they come from blue to gank you see it earlier. Map awareness as a support is crucial, a good support knows where the jungler is and pushes accordingly. If the jungler is top, then push hard and try to get the kill, now if you don’t want to push the turret then you let the minions do the work. You can make a wave of minions stack by killing the ranged minions and letting to combat minions fight. They have higher hp and it will stack the minion waves making it harder for the team to ignore the wave. Do this often to split the team and win team fights. Remember a good support takes wards often and protects the adc, sacrificing yourself to protect them gives them time to recall or wait for jungler.

First Ranked of Season 3



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My first ranked game could have gone better, I was support so can’t really blame me for this one. I died 4 time to save my adc from dying early game and even though their team won they were really not very good. However we had a few problems. Our mid was Gragas vs Heimerdinger. He struggled even with ganks from my friend who was great jungler in the match. He used his running move to knock heimerdinger out of a sure death. He fed them 9 times early game and top lane was allowing Shen to cs too easily. Me and Caitlyn were doing great we had good cs and even with my deaths we were winning lane when the jungler was away. Lux went straight ap however and it ended up being our doom in the end. Our team was focusing the wrong champions and we were allowing Lux and twitch to do too much damage. My friend and I played our support and jungle roles really well and even took down lux, but the rest the team was too focused on tanks. In the end it was really inexperience from mid and top lane that hurt us. Also Caitlyn built blade instead of infinity and it really hurt us in the damage output also she was not really trying to get kills and in the end she was not trying to feed and shut down Lux which was a argument I brought up early game to shut down lux. Twitch was not in the CS business and that helped our lane push down tower, but it was a trade 1-1 because they got mid and after that it fell apart.

My question is this, is Taric still a champion to support with or is his changes in the update making shatter less effective making him nothing more than a stunner? I even tried going twin shadows to see if ap would help shatter but it really didn’t.